"Videogiochi, Cultura & Società" @ IULM University Ludologica. Videogames d'autore is sponsoring a one-day conference at IULM University on November 25 2004. Titled "Videogiochi, Cultura & Società" ("Videogames, Culture, and Society"), the conference will address many issues relating to videogames, including its sometimes troubled relationship with society at large. The list of speakers include Andrea Cuneo, brand manager of Sony Computer Entertainment Italy, Alessandra C., writer and avid gamer, Massimo Maietti, PhD Candidate at Goldsmith University London, former Nintendo of Europe Localization manager and author of Semiotica dei Videogiochi, Gianfranco Pecchinenda, professor and author of Cultura delle simulazioni. La nascita dell'Homo Game, Mario Ricco, former art designer at Milestone and professor at Politecnico di Milano, and Enrico Varsi, CEO of Free Message (these guys do all the PR for Take 2 Interactive... Hot stuff, as you can imagine). The event will be presented and moderated by yours truly and Gianni Canova. See you there! What: Videogiochi, Cultura & Società, one day conference When: November 25th 2004, 10 am - 5 pm Where: Università IULM, Milano, room 402 More info: (requires Adove Acrobat) Download IULM2511.pdf |
Italian Game Design debuts! October 11, 2004 6 PM, IED Comunicazione, Via Pietrasanta 14, 20141, Milano. On October 11 2004 at 6 PM, the Italian Game Design team makes its first public appearance. Hosted by yours truly, Mario Ricco, and Enrico Varsi (plus support from other teachers), the presentation of the 2004-2005 Master in Game Design is OPEN TO EVERYBODY. If you are interested in making games rather than just playing them, come see us. In 2003, Milan’s European Institute of Design (IED) organized the first game design program in Italy. Today, IED is proud to announce a new, revamped edition. From October 2004, the 2004-2005 Master’s Program in Game Software Design will teach students the skills for making video games and the basics of animations, the principles of game design, but also the history, theory, and criticism of electronic entertainment (for a complete list of courses, please, click here). The IED one-year program is organized in two main parts: it includes several theoretical-cultural modules and pragmatic-operative ones (including several workshops). The faculty comprises professionals from the Italian game industry – our teachers have produced commercially released titles for companies such as Ubisoft Studios and Milestone – but also game scholars and academics. The Program is coordinated by Matteo Bittanti and Mario Ricco. The full list of teachers can be found here. Our goal is to teach students to design their own individual games in the first part of the Program and implement their designs in the second half. Additionally, students will be divided into teams and asked to work collaboratively in small groups during the second semester on a team-based project. The main ambition of the IED Game Design Program is to teach students how of to cooperate in teams, create complete levels and work in a competitive, yet stimulating environment on a tight schedule. The Game Software Design Program is intended for students, new media professionals, wishing to gain an advanced knowledge of the game design process." The event will take place at IED Comunicazione, Via Pietrasanta 14, 20141 Milano Italia, Phone :+39 02 55.23.03.69, for more info, click here. |
PlayTime. Art, Videogames, and New Media Turin, June 30th 2004. Organized by Domenico Quaranta, the first edition of PlayTime focused on the intersection between videogames, art, and new media. The one-day conference included these speakers: ExibArt's founder and critic Valentina Tanni, who delivered a great lecture on the interplay between art and games, Coniglio Viola (an equipe of artists/singers/web designers), Mauro Ceolin (who unveiled the amazing SolidLandscapes series, more on this later), multimedia artist Piero Gilardi, and professor Carlo Infante. I talked about games and wars (mediated and un-mediated), possible words and impossible worlds, and, of course, the Ludologica project. |
Ludologica in Turin "Videogames as food for thought" ("Games e videogames. Arte ed educazione della mente") is the title of the roundtable that took place at the Turin's International Book Fair on Friday May 07 2004. Matteo Bittanti discussed the genesis and evolution of Ludologica and game studies in Italy, while Massimo Maietti presented his innovative new book, "Semiotics of videogames". |
Ludologica in Copenhagen "All too urban. A game for free gamers. Playing SimCity and everything that comes with it". On April 23, 2004, Matteo Bittanti discussed the evolution of the urban simulator series (1989-2004) at ITU, as a part of the Center for Computer Game Research ongoing lecture series. The lecture focused on the many cultural aspects embedded in SimCity. |
Ludologica in San José On March 24 2004, Matteo Bittanti brought back Ludologica to the Game Developers Conference in San José, California. His speech "Make better criticism. A call for a mature form of analysis" can be downloaded for free from Gamasutra. |
Ludologica in Naples "Videogames and new forms of socialization". Matteo Bittanti discussed the role of videogames in popular culture at Galassia Gutenberg on February 15 2004. The event was coordinated by Gianfranco Pecchinenda. The panel featured cultural critics and writers Ciro Ascione, Gino Frezza, Rodolfo Fattori e Clementina Gily Reda. |
Ludologica in Bologna Don't miss the "Future Film Game" event at the 6th edition of the Future Film Festival. "Mom, I wanna be an avatar! Confessions of a game designer". The round table, organized by Matteo Bittanti, will feature game designers, art directors and producers Riccardo Lenzi (Ubisoft Studios), Giordano Nisi (Ubisoft Studios), Mario Ricco (Milestone) and Davide Soliani (independet developer), is scheduled for January 15 2004 at 19.30. The event will take place at the Multiplex Cinema Capitol (Via Milazzo 1, Bologna). The press conference will take place on the very same day (January 15 2004 at 12.00) at the Future Village (Cappella Farnese, Palazzo Accursio - Piazza Maggiore 6, Bologna). During the show, we will be showing some amazing machinima and music videos directly inspired by video games aesthetics. We will chat with the game designers and have an extended Q&A with the audience. Most importantly, though, we will be presenting the critical works by the students of the Master in Game Design @ the European Institute of Design. The students dissected, studied, examined every possible aspect of Rockstar North's controversial Manhunt. |
Mauro Ceolin Bangs The Machine! "In conjunction with the Stanford Humanities Laboratory and the Cantor Center for Visual Arts at Stanford University, the Center presents an exhibition that addresses the pervasive influence of video game culture. The program explores a variety of subject areas, from the evolution of the game and its roots in military training applications to its contemporary features and cross-fertilization with artistic endeavors. Among the anticipated projects included in the exhibition are: an interactive lemon tree-powered hand held games by acclaimed artist and graphic designer, Amy Franceschini; renderings of historic events in the isometric perspective of video games by John Haddock; and a curated show in a virtual Yerba Buena Center for the Arts in The Sims Online created by Katherine Isbister/Rainey Straus. Also on display is an interactive video game created by the youth from YBCA's education program, Young Artists at Work. An exhibition plug-in by KOP, Game Commons, will accompany the exhibition." For more information, click here. |
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