| game design: getting started |
|
Chris Bateman & Richard Boon
21st Century Game Design
Charles River Media, 2005
Disponibile qui
|
| Nanu Swamy
Basic Game Design & Creation
Charles River Media, 2005
Disponibile qui.
|
| Patrick O'Luanaigh
Game Design Complete
Paraglyph Press, 2005
Disponibile qui
|
| Richard Rouse
Computer Game Design: Theory and Practice
Wordware Publishing, 2004
Disponibile qui
|
| Bob Bates
Game Design
Course Technology, 2004
Disponibile qui
|
| Staffan Bjork & Jussi Holopainen
Patterns in Game Design with CD (Audio)
Charles River Media, 2004
Disponibile qui
|
|
Tracy Fullerton,, Chris Swain & Steven Hoffman, Steven
Game Design Workshop: Designing, Prototyping, and Playtesting Games
CMP Books, 2004
Disponibile qui
|
| Donald A. Norman
Emotional Design: Why We Love (or Hate) Everyday Things
Basic Books, 2004
Disponibile qui: English, Italian
|
| Peter Lunenfeld
Design Research: Methods and Perspectives
MIT Press, 2003
Disponibile qui
|
| Andrew Rollings & Ernest Adams
Andrew Rollings and Ernest Adams on Game Design
New Riders Publishing, 2003
Disponibile qui
|
| Chris Crawford
Chris Crawford on Game Design
New Riders Publishing, 2003
Disponibile qui
|
| David Freeman
Creating Emotion in Games: The Craft and Art of Emotioneering
New Riders, 2003
Disponibile qui
|
| Richard Bartle
Designing Virtual Worlds
New Riders Publishing, 2003
Disponibile qui
|
| Andrew Rollings
Game Architecture and Design
New Riders Publishing, 2003
Disponibile qui
|
| Ralph Koster
A Theory of Fun for Game Design
Paraglyph Press, 2004
Disponibile qui
|
|
Sheri Graner-Ray
Gender Inclusive Game Design: Expanding the Market
Charles River Media, 2003
Disponibile qui
|
| Tom Meigs
Ultimate Game Design: Building Game Worlds
McGraw-Hill/Osborne Media, 2003
Disponibile qui
|
|
© mbf corp. 2003-2006
ideato da matteo bittanti
powered by Network Solutions
ottimizzato per I.E. 5.0 |
|