| Recommended by Ludologica |
| Jonas Smith and Simon Egenfelf-Nielson Understanding Video Games: The Essential IntroductionRoutledge, 2008 Available here |
| Steven E. Jones The Meaning of Video GamesRoutledge, 2008 Available here |
| Peter Ludlow, Mark Wallace The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse
MIT Press, 2007 Available here |
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Kelly Boudreau Pixels, Parts & Pieces VDM Verlag, 2007
Available here
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F. Borries, S. Walz, M. Böttger Space Time Play: Computer Games, Architecture and Urbanism: The Next Level, Birkhauser Boston, 2007
Available here
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Barry Atkins, Tanya Krzywinska Videogame, Player, Text Manchester University press, 2007
Available here
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Valerie Walkerdine Children, Gender, Video Games: Towards a Relational Approach to Multimedia Palgrave MacMillan, 2007
Available here
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Ian Bogost Persuasive Games: The Expressive Power of Videogames MIT Press, 2007
Available here
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Simon Egenfeldt-Nielson, Jonas Smith Understanding Video Games Routledge, 2007
Available here
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Mia Consalvo Cheating: Gaining Advantage in Videogames MIT press, 2007
Available here
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Glenn Yeffeth Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time Benbella Books, 2007
Available here
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Pat Harrigan and Noah Wardrip-Fruin (Eds.) Second Person: Role-Playing and Story in Games and Playable Media MIT Press, 2007
Available here
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| David Williamson Shaffer How Computer Games Help Children Learn Palgrave, 2007
Available here
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| Henry Jenkins Convergence Culture: Where Old and New Media Collide New York University Press, 2006
Available here
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| Brenda Brathwaite Sex in Video Games Charles River Media, 2006
Available here
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Jon Dovey, Helen Kennedy Game Cultures: Computer Games as New Media Open University Press, 2006
Available here
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| Julian Dibbell Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot Basic Books, 2006
Available here
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| Aphra Kerr
The Business and Culture of Digital Games: Gamework/Gameplay
Sage, 2006
Available here
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| Barney Oram & James Newman
Teaching Videogames
British Film Institute, 2006
Available here.
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| Ralph Schroedee and Ann-Sofie Axelsson (Eds.)
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments
Kluwer Academic Publishers, 2006
Available here.
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| From Sun Tzu to Xbox: War and Videogames
Ed Halter
Thunder's Mouth Press, 2006
Available here
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| Alexander R. Galloway
Gaming: Essays on Algorithmic Culture
University of Minnesota Press, 2006
Available here
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| Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Computer Games: Text, Narrative and Play
Polity Press, 2006
Available here.
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| Ian Bogost
Unit Operations: An Approach to Videogame Criticism
MIT Press, 2006
Available here
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| Jennings Bryant, Peter Vorderer (eds.)
Playing Video Games: Motives, Responses, and Consequences
Lea, Inc., 2006
Available here.
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| Geoff King & Tanya Krzywinska
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
I. B. Tauris & Company, 2006
Available here
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| T.L. Taylor
Play Between Worlds: Exploring Online Game Culture
MIT Press, 2006
Available here.
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| Marc Prensky
Don't Bother Me Mom I'm Learning!
Paragon House Publishers, 2006
Available here.
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| Matt Kelland, Dave Morris, Dave Llyod
Machinima: Making Animated Movies in 3D Virtual Environments
Muska & Lipman Publishing, 2005
Available here.
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| Jack Railton
The A to Z of Classic Computer Games
Allison & Busby, 2005
Available here.
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| Heather Chaplin, Aaron Ruby
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Algonquin Books of Chapel Hill, 2005
Available here.
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| Jesper Juul Half-Real: Video Games Between Real Rules and Fictional Worlds MIT Press, 2005
Available here.
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| Edward Castronova Synthetic Worlds: The Business and Culture of Online Games University of Chicago Press, 2005
Available here.
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| Sherry Turkle The Second Self: Computers and the Human Spirit MIT Press, 2005 (reprint)
Available here
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| Eric Zimmerman, Katie Salen (Eds.) The Game Design Reader: A Rules of Play Anthology MIT Press, 2005
Available here
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| Joost Raessens & Jeffrey Goldstein Handbook of Computer Game Studies MIT Press, 2005 Available here. |
| Steven Johnson Everything Bad is Good for You Riverhead Books, 2005 Available here. |
| Astrid Deuber-Mankowsky Lara Croft: Cyber Heroine University of Minnesota Press, 2005
Available here.
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| Ken S. McAllister Game Work: Language, Power, and Computer Game Culture University Alabama Press, 2005 Available here. |
| Radford Castro
Let Me Play: Stories of Gaming and Emulation
Hats Off Books, 2004
Available here.
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| Alberto Iacovoni Game Zone: Playgrounds Between Virtual Scenarios and Reality Birkhauser-Publishers for Architecture, 2004 Available here. |
| Dave Morris, Leo Hartas Game Guru: Strategy Games Thompson Course, 2004 Available here. |
| Dave Morris, Leo Hartas Game Guru: Role-Playing Games Thompson Course, 2004 Available here.
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| Shanna Compton Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels Soft Skull Press, 2004 Available here. |
| Paul Marino 3D Game-Based Filmmaking: The Art of Machinima with CDROM Paraglyph Press, 2004 Available here. |
| Gordon Laing Digital Retro: Evolution & Design of the Personal Computer (Sybex, 2004) Available here. |
| Chris Kohler Power-Up: How Japanese Video Games Gave the World an Extra Life Brady Games, 2004 Available here. |
| James Paul Gee What Video Games Have to Teach Us about Learning and Literacy Palgrave MacMillan (2004) Available here. |
| Noah Wardrip-Fruin e Pat Harrigan (eds.)
First Person: New Media as Story, Performance, and Game
MIT Press (2004)
Available here.
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| Ste Curran Game Plan: Ten Designs That Changed the Face of Computer Gaming Rotovision, 2004 Available here. |
| Chris Crawford Chris Crawford on Interactive Storytelling New Riders Multimedia, 2004 Available here. |
| Seth Flynn Barkan Blue Wizard Is about to Die! Prose, Poems, and Emoto-Versatronic Expressionist Pieces about Video Games, 1980-2003 Rusty Immelman Press (2004) Availabe here. |
| Nick Montfort Twisty Little Passages: An Approach to Interactive Fiction MIT Press, 2003 Available here
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| Bernard Perron and Mark J.P. Wolf (Eds) The Video Game Theory Reader Routledge (2003) Available here. |
| Gerard Jones Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence Basic Books, 2003 Available here. |
| Stephen Kline and Nick Dyer-Witheford Digital Play: The Interaction of Technology, Culture, and Marketing McGill-Queen's University Press (2003) Available here. |
| James Newman Videogames Routledge (2003) Available here. |
| Barry Atkins More Than a Game: The Computer Game as Fictional Form Manchester University Press (2003) Available here. |
| David Kushner Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Random House (2003) Available here. |
| Noah Wardrip-Fruin The New Media Reader MIT Press, 2003 Available here. |
| Katie Salen & Eric Zimmerman Rules of Play: Game Design Fundamentals MIT Press (2003) Available here. |
| Van Burnham Supercade: A Visual History of the Videogame Age 1971-1984 MIT Press (2003) Available here. |
| D.B. Weiss Lucky Wander Boy Plume (2003) Available here. |
| Tanya Krzywinska & Geoff King (Eds) Screenplay: Cinema/Videogames/Interfaces Wallflower Press (2002) Available here. |
| Ralph Schroeder
The Social Life of Avatars
Springer, 2002
Available here
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| Lucien King (Ed). Game On: The History and Culture of Videogames Universe Publishing (2002) Available here. |
| Mark Stephen Meadows Pause & Effect: The Art of Interactive Narrative New Riders, 2002 Available here.
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| John Sellers Arcade Fever: The Fan's Guide to the Golden Age of Video Games Running Press Book Publishers (2001) Available here. |
| Stephen Poole Trigger Happy: Videogames and the Entertainment Revolution Arcade Publishing (2000) Available here.
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| Janet Murray Hamlet on the Holodeck: The Future of Narrative in Cyberspace MIT Press, 1997 Available here. |
| Espen J. Aarseth Cybertext: Perspectives on Ergodic Literature The Johns Hopkins University Press, 1997 Available here. |
| Henry Jenkins, Justine Cassel (Eds.) From Barbie to Mortal Kombat: Gender and Computer Games MIT Press, 1998
Available here
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| Sherry Turkle Life on the Screen Simon & Schuster, 1997 Available here. |
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