letture consigliate

recommended

game art/aesthetics

game design

 

Recommended by Ludologica
really good stuff
Jonas Smith and Simon Egenfelf-Nielson
Understanding Video Games: The Essential Introduction
Routledge, 2008

Available here


Steven E. Jones
The Meaning of Video Games
Routledge, 2008

Available here


Peter Ludlow, Mark Wallace
The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse
MIT Press, 2007

Available here


Kelly Boudreau
Pixels, Parts & Pieces
VDM Verlag, 2007


Available here


F. Borries, S. Walz, M. Böttger
Space Time Play: Computer Games, Architecture and Urbanism: The Next Level,
Birkhauser Boston, 2007


Available here

Barry Atkins, Tanya Krzywinska
Videogame, Player, Text
Manchester University press, 2007


Available here




 

Valerie Walkerdine
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
Palgrave MacMillan, 2007


Available here

Ian Bogost
Persuasive Games: The Expressive Power of Videogames
MIT Press, 2007


Available here


Simon Egenfeldt-Nielson, Jonas Smith
Understanding Video Games
Routledge, 2007

Available here

 

Mia Consalvo
Cheating: Gaining Advantage in Videogames
MIT press, 2007


Available here

Glenn Yeffeth
Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time
Benbella Books, 2007


Available here

McKenzie Wark
Gamer Theory
Harvard University Press
2007

Available here


Pat Harrigan and Noah Wardrip-Fruin (Eds.)
Second Person: Role-Playing and Story in Games and Playable Media
MIT Press, 2007

Available here



 

David Williamson Shaffer
How Computer Games Help Children Learn
Palgrave, 2007

Available here

 

 

 

Henry Jenkins
Convergence Culture: Where Old and New Media Collide
New York University Press, 2006

Available here

 

 

 

Brenda Brathwaite
Sex in Video Games
Charles River Media, 2006

Available here 

 

 

 

Jon Dovey, Helen Kennedy
Game Cultures: Computer Games as New Media
Open University Press, 2006


Available here






Julian Dibbell
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Basic Books, 2006

Available here

 

 

 

Aphra Kerr
The Business and Culture of Digital Games: Gamework/Gameplay
Sage, 2006

Available here

 

 

Barney Oram & James Newman
Teaching Videogames
British Film Institute, 2006

Available here.

 

 

 

Ralph Schroedee and Ann-Sofie Axelsson (Eds.)
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments
Kluwer Academic Publishers, 2006

Available here.

 

From Sun Tzu to Xbox: War and Videogames
Ed Halter
Thunder's Mouth Press, 2006

Available here

 

 

 

Alexander R. Galloway
Gaming: Essays on Algorithmic Culture
University of Minnesota Press, 2006

Available here

 

 


 

Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Computer Games: Text, Narrative and Play 
Polity Press, 2006

Available here.

 

 

 

Ian Bogost
Unit Operations: An Approach to Videogame Criticism
MIT Press, 2006

Available here

 

 

 

Jennings Bryant, Peter Vorderer (eds.)
Playing Video Games: Motives, Responses, and Consequences
Lea, Inc., 2006

Available here.

 

 

Geoff King & Tanya Krzywinska
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
I. B. Tauris & Company, 2006

Available here 

 

 


T.L. Taylor
Play Between Worlds: Exploring Online Game Culture
MIT Press, 2006

Available here.

 

 

 

Marc Prensky
Don't Bother Me Mom I'm Learning!
Paragon House Publishers, 2006

Available here.

 

 

 

Matt Kelland, Dave Morris, Dave Llyod
Machinima: Making Animated Movies in 3D Virtual Environments
Muska & Lipman Publishing, 2005

Available here.

 

 

 

Jack Railton
The A to Z of Classic Computer Games
Allison & Busby, 2005

Available here.

 

 

 

Heather Chaplin, Aaron Ruby
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Algonquin Books of Chapel Hill, 2005

Available here.

 

 

Jesper Juul
Half-Real: Video Games Between Real Rules and Fictional Worlds
MIT Press, 2005

Available here.

 

 

Edward Castronova
Synthetic Worlds: The Business and Culture of Online Games
University of Chicago Press, 2005

Available here.

 

 

Sherry Turkle
The Second Self: Computers and the Human Spirit
MIT Press, 2005 (reprint)

Available here

 

 

 

Eric Zimmerman, Katie Salen (Eds.)
The Game Design Reader: A Rules of Play Anthology
MIT Press, 2005

Available here

 

 

 

Joost Raessens & Jeffrey Goldstein
Handbook of Computer Game Studies
MIT Press, 2005

Available here.

 

 

Steven Johnson
Everything Bad is Good for You
Riverhead Books, 2005

Available here.

 

 

Astrid Deuber-Mankowsky
Lara Croft: Cyber Heroine
University of Minnesota Press, 2005 

Available here.

 

 

Ken S. McAllister
Game Work: Language, Power, and Computer Game Culture
University Alabama Press, 2005

Available here.

 

 

Radford Castro
Let Me Play: Stories of Gaming and Emulation
Hats Off Books, 2004 

Available here.

 

 

Alberto Iacovoni
Game Zone: Playgrounds Between Virtual Scenarios and Reality
Birkhauser-Publishers for Architecture, 2004

Available here.

 

 

Dave Morris, Leo Hartas
Game Guru: Strategy Games
Thompson Course, 2004

Available here.

 

 

Dave Morris, Leo Hartas
Game Guru: Role-Playing Games
Thompson Course, 2004

Available here.

 

 

Shanna Compton
Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels
Soft Skull Press, 2004

Available here.

 

 

Paul Marino
3D Game-Based Filmmaking: The Art of Machinima with CDROM
Paraglyph Press, 2004

Available here.

 

 

Gordon Laing
Digital Retro: Evolution & Design of the Personal Computer
(Sybex, 2004)

Available here.

 

 

Chris Kohler
Power-Up: How Japanese Video Games Gave the World an Extra Life
Brady Games, 2004

Available here.

 

 

James Paul Gee
What Video Games Have to Teach Us about Learning and Literacy
Palgrave MacMillan (2004)

Available here.

 

 

Noah Wardrip-Fruin e Pat Harrigan (eds.)
First Person: New Media as Story, Performance, and Game
MIT Press (2004)

Available here.

 

 

Ste Curran
Game Plan: Ten Designs That Changed the Face of Computer Gaming
Rotovision, 2004

Available here.

 

 

Chris Crawford
Chris Crawford on Interactive Storytelling
New Riders Multimedia, 2004

Available here.

 

 

Seth Flynn Barkan
Blue Wizard Is about to Die! Prose, Poems, and Emoto-Versatronic Expressionist Pieces about Video Games, 1980-2003
Rusty Immelman Press (2004)

Availabe here.

 

 

Nick Montfort
Twisty Little Passages: An Approach to Interactive Fiction
MIT Press, 2003

Available here

 

 

Bernard Perron and Mark J.P. Wolf (Eds)
The Video Game Theory Reader
Routledge (2003)

Available here.

 

 

Gerard Jones
Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
Basic Books, 2003

Available here.

 

 

Stephen Kline and Nick Dyer-Witheford
Digital Play: The Interaction of Technology, Culture, and Marketing
McGill-Queen's University Press (2003)

Available here.

 

 

James Newman
Videogames
Routledge (2003)

Available here.

 

 

Barry Atkins
More Than a Game: The Computer Game as Fictional Form
Manchester University Press (2003)

Available here.

 

 

David Kushner
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Random House (2003)

Available here.

 

 

Noah Wardrip-Fruin
The New Media Reader
MIT Press, 2003

Available here.

 

 

Katie Salen & Eric Zimmerman
Rules of Play: Game Design Fundamentals
MIT Press (2003)

Available here.

 

 

Van Burnham
Supercade: A Visual History of the Videogame Age 1971-1984
MIT Press (2003)

Available here.

 

 

D.B. Weiss
Lucky Wander Boy
Plume (2003)

Available here.

 

 

Tanya Krzywinska & Geoff King (Eds)
Screenplay: Cinema/Videogames/Interfaces
Wallflower Press (2002)

Available here.

 

 

Ralph Schroeder
The Social Life of Avatars
Springer, 2002

Available here

 

 

 

Lucien King (Ed).
Game On: The History and Culture of Videogames
Universe Publishing (2002)

Available here.

 

 

Mark Stephen Meadows
Pause & Effect: The Art of Interactive Narrative
New Riders, 2002

Available here.

 

 

John Sellers
Arcade Fever: The Fan's Guide to the Golden Age of Video Games
Running Press Book Publishers (2001)

Available here.

 

 

Stephen Poole
Trigger Happy: Videogames and the Entertainment Revolution
Arcade Publishing (2000)

Available here.

 

 

Janet Murray
 Hamlet on the Holodeck: The Future of Narrative in Cyberspace
MIT Press, 1997

Available here.

 

 

Espen J. Aarseth
Cybertext: Perspectives on Ergodic Literature 
The Johns Hopkins University Press, 1997

Available here.

Henry Jenkins, Justine Cassel (Eds.)
From Barbie to Mortal Kombat: Gender and Computer Games
MIT Press, 1998

Available here

 

 

 

Sherry Turkle
Life on the Screen
Simon & Schuster, 1997

Available here.

© mbf corp. 2003-2004

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